Blog AppLovin Array Expands Samsung Partnership in LATAM, Launching On Samsung Devices in BrazilSeptember 5, 2023
Blog FemLovin Learns How to Aim for Success and Manage Stress from Aviation Pro Lynsey HowellJune 14, 2023
Blog Maximize Revenue Through MAX’s Unified Auction – Google Bidding Now Available to All PublishersMay 1, 2023
Blog Google to join the 20+ SDK bidders available through MAX – a major step forward for the mobile app ecosystemJuly 28, 2022
Blog 3 Questions with AppLovin’s newly-appointed Chief People Officer, Christina SeafortApril 21, 2022
Blog Mobile UX, Merge Games, and the Metaverse: AppLovin’s Top Takeaways from GDC 2022 April 8, 2022
Blog AppLovin Launches ESG Resource, Shows Commitment to a Stronger Community Through Corporate ResponsibilityJanuary 10, 2022
Blog CMO Katie Jansen Talks Creator Economy, Networking, and Cross-Promotion on the Mobile Presence PodcastDecember 31, 2021
Blog A Closer Look at How In-App Bidding Can Increase Monetization With AppLovin’s Idil CanalSeptember 27, 2021
Blog AppLovin Creates Buzz at ChinaJoy, Amplify Workshop Explores Sustainable App GrowthAugust 16, 2021
Blog Breaking Down the Success of Wordscapes: How to Strengthen Longevity in Your Casual GameMarch 4, 2021
Blog Clipwire’s Partnership With The Price Is Right: What to Understand About Licensing an IP for Your GameFebruary 12, 2021
Blog How In-App Bidding Helps Homa Games Grow UA and Ad Revenue for Hyper-Casual GamesFebruary 9, 2021
Blog Tony Goodman, the CEO Behind Wordscapes and How They Make Successful Games Across GenresFebruary 5, 2021
Blog AppLovin’s Biggest Success Stories in 2020: Increasing Revenue, Growth, and EfficiencyJanuary 1, 2021
Blog A Must-Watch Video: How In-App-Bidding Helps You Ship Games Faster and Maximize RevenueDecember 18, 2020
Blog CEO of Clipwire: ‘This is the One Thing You Need to Make a Massive Hit Game Like Bingo Story’November 18, 2020
Blog A Deep Dive Into Ad Monetization: 4 Things You Should Be Doing to Optimize Your DataNovember 7, 2020
Blog How Developers in the Hyper-Casual Genre Stay Competitive & What Your Studio Can Do to Keep UpSeptember 15, 2020
Blog Eureka Studio’s Unconventional Journey to Reach No. 1, Plus Achieving a 30 Percent ARPDAU Lift With MAXSeptember 11, 2020
Blog AppLovin’s Engineering Interns Grow Their Confidence: ‘The Work Was Meaningful and Impactful’September 10, 2020
Blog FemLovin Gets Fierce With Finances: Why It’s Important for Women to Have a Money PlanSeptember 4, 2020
Blog Gameheads CEO ‘Speechless’ After Receiving 100 Donated Laptops from AppLovin CaresAugust 14, 2020
Blog Ask the Developer: GSN Games on increasing revenue by offering ads and in-app purchasesAugust 29, 2019
Blog How La Cocina Empowers Women, Immigrants, and People of Color to Start Their BusinessesFebruary 22, 2019
Blog AppLovin presents: Ad Tech Deconstructed—a glossary for ad tech terms and conceptsNovember 9, 2018
Blog Ad Tech Deconstructed: What developers should know about CPI and CPCV for rewarded videoJune 28, 2018
Blog Ask the Developer: East Side Games on making counterculture games and licensing an IPJune 27, 2018
Blog AppLovin CEO Adam Foroughi honored with EY Entrepreneur of the Year Award 2018 in Northern CaliforniaJune 12, 2018
Blog AppLovin CEO Adam Foroughi talks about entrepreneurship and the future of mobile at 3Q Digital SummitMay 9, 2018
Blog Help Girl Develop It Continue Empowering Women Software Developers at Their Holiday Fundraiser in San FranciscoNovember 29, 2017
Blog AppLovin and AppsFlyer fundraiser raises $31,755 for the victims of the Northern California firesNovember 21, 2017